A theoretical framework exploring perceptions affecting decision-making behaviour of members in an alliance

Show simple item record

dc.contributor.advisor Lee, Eric, Ph.D.
dc.creator English, Sandra J.K.
dc.date.accessioned 2013-09-28T18:51:52Z
dc.date.available 2013-09-28T18:51:52Z
dc.date.issued 2013
dc.identifier.uri http://library2.smu.ca/xmlui/handle/01/25240
dc.description 1 online resource (v, 62 p.)
dc.description Includes abstract.
dc.description Includes bibliographical references (p. 61-62).
dc.description.abstract Negotiation and decision-making processes are complex interactions. People behave and perceive situations differently often having opposing opinions on the best course of action. This thesis considers perceptions that influence negotiation and decision-making behaviour of members in an alliance. Alliances are formed for the purpose of advancing a common interest or establishing an agreement. While alliance members have shared interests and goals, conflict can still exist. A game theory approach was used to develop the theoretical framework presented. The Crisis game by Vitz and Kite (1970) was chosen as the basis for the research. Crisis is set up as a NATO-type scenario. Members (players) must oppose an external threat by creating a defense fund containing resources contributed by the members. If members survive five threats and still hold resource units, they can convert these to cash as winnings. Using survival and economic gain the Crisis game captures the mixed-motive element common to many negotiation situations. While the game simulates this aspect of negotiation and decision-making well, this thesis argues that changes must be made to improve its range of application and generalizability. In addition to critiquing and revising the Crisis game, a new theoretical model of the game is presented. The model’s components are essential for developing of any model attempting to understand negotiation and decision-making behaviour. These components are: (1) perception of power, (2) perception of fairness, and (3) number of players (negotiators). Each component is based on solid psychological reasoning that includes elements of social impact theory and perceptions of previous negotiation processes. A general discussion of the model is given that outlines the advantages and disadvantages of the approach and areas for further research. The model presented addresses weaknesses of the original Crisis game and builds on other models of negotiation to capture a broader range of situations. en_CA
dc.description.provenance Submitted by Trish Grelot (trish.grelot@smu.ca) on 2013-09-28T18:51:51Z No. of bitstreams: 1 english_sandra_j_k_mrp_2013.pdf: 1208909 bytes, checksum: 4cb1142a342d97c0db16088e94cef583 (MD5) en
dc.description.provenance Made available in DSpace on 2013-09-28T18:51:52Z (GMT). No. of bitstreams: 1 english_sandra_j_k_mrp_2013.pdf: 1208909 bytes, checksum: 4cb1142a342d97c0db16088e94cef583 (MD5) en
dc.language.iso en en_CA
dc.publisher Halifax, N.S. : Saint Mary's University
dc.title A theoretical framework exploring perceptions affecting decision-making behaviour of members in an alliance en_CA
dc.type Text en_CA
thesis.degree.name Master of Business Administration
thesis.degree.level Masters
thesis.degree.discipline Sobey School of Business
thesis.degree.grantor Saint Mary's University (Halifax, N.S.)
 Find Full text

Files in this item

 
 

This item appears in the following Collection(s)

Show simple item record

Search DSpace


Browse

My Account