Pokémon Go : understanding community and social interaction in a digital world

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dc.contributor.advisor Collins, Rachael E., 1976-
dc.creator Cox, Nathan
dc.date.accessioned 2017-09-25T14:15:39Z
dc.date.available 2017-09-25T14:15:39Z
dc.date.issued 2017
dc.identifier.uri http://library2.smu.ca/handle/01/27138
dc.description 1 online resource (35 p.)
dc.description Includes abstract.
dc.description Includes bibliographical references (p. 34-35).
dc.description.abstract Pokémon Go is an augmented realty video game, where users or trainers attempt to catch digital monsters in a hybrid world. This application will be the tool that is used to analyze community building and social space within urban environments in two distinct Canadian cities. This research project uses participant observation of users in action and a cross-sectional data analysis of the Pokémon Go community to find out if Pokémon Go shapes the way we build community, and is there a new form of social interaction happening within the digital landscape that has become present in this new era. en_CA
dc.language.iso en en_CA
dc.publisher Halifax, N.S. : Saint Mary's University
dc.title Pokémon Go : understanding community and social interaction in a digital world en_CA
dc.type Text en_CA
thesis.degree.name Bachelor of Arts (Honours Sociology)
thesis.degree.level Undergraduate
thesis.degree.discipline Sociology and Criminology
thesis.degree.grantor Saint Mary's University (Halifax, N.S.)


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