dc.creator |
Weatherbee, Terrance G. |
|
dc.date.accessioned |
2014-02-26T18:55:08Z |
|
dc.date.available |
2014-02-26T18:55:08Z |
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dc.date.issued |
2013 |
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dc.identifier |
http://library2.smu.ca/bitstream/handle/01/25409/asb_proceedings_2013.pdf#page=82 |
|
dc.identifier.uri |
http://library2.smu.ca/xmlui/handle/01/25708 |
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dc.description.abstract |
While the recent trend towards the ‘gamification’ of business and organization is forging a new intersectionality between play and games with work and organization, play and games as a subject of research within the MOS literature is limited. While games, as a sub-domain of play, have been an area of study it is normatively approached from a narrow and instrumental perspective. This paper takes an historical look at the intersectionality of games and work from a historical and socio-cultural perspective. ANTi-History is first used to re-assemble a history of the board game Monopoly™. A mediological analysis is then used to investigate the material, ideational, and ideological elements of board games in general and to surface the relationship of Monopoly™ and its direct antecedents with work and organization in particular. |
en_CA |
dc.description.provenance |
Submitted by Trish Grelot (trish.grelot@smu.ca) on 2014-02-26T18:55:08Z
No. of bitstreams: 0 |
en |
dc.description.provenance |
Made available in DSpace on 2014-02-26T18:55:08Z (GMT). No. of bitstreams: 0
Previous issue date: 2013 |
en |
dc.language.iso |
en |
en_CA |
dc.publisher |
Atlantic Schools of Business |
en_CA |
dc.subject.lcsh |
Board games -- United States -- History |
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dc.subject.lcsh |
Monopoly (Game) |
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dc.subject.lcsh |
Games -- Symbolic aspects |
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dc.subject.lcsh |
Work -- Social aspects |
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dc.title |
Fifty shades of play: Monopoly[supercript TM] and the spirit of capitalism |
en_CA |
dc.type |
Text |
en_CA |
dcterms.bibliographicCitation |
Proceedings of the 43rd Atlantic Schools of Business conference, St. Francis Xavier University, 2013, pp 82-103 |
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