dc.contributor.advisor |
Collins, Rachael E., 1976- |
|
dc.creator |
Cox, Nathan |
|
dc.date.accessioned |
2017-09-25T14:15:39Z |
|
dc.date.available |
2017-09-25T14:15:39Z |
|
dc.date.issued |
2017 |
|
dc.identifier.uri |
http://library2.smu.ca/handle/01/27138 |
|
dc.description |
1 online resource (35 p.) |
|
dc.description |
Includes abstract. |
|
dc.description |
Includes bibliographical references (p. 34-35). |
|
dc.description.abstract |
Pokémon Go is an augmented realty video game, where users or trainers attempt to catch digital monsters in a hybrid world. This application will be the tool that is used to analyze community building and social space within urban environments in two distinct Canadian cities. This research project uses participant observation of users in action and a cross-sectional data analysis of the Pokémon Go community to find out if Pokémon Go shapes the way we build community, and is there a new form of social interaction happening within the digital landscape that has become present in this new era. |
en_CA |
dc.description.provenance |
Submitted by Greg Hilliard (greg.hilliard@smu.ca) on 2017-09-25T14:15:39Z
No. of bitstreams: 1
Cox_Nathan_Honours_2017.pdf: 1167218 bytes, checksum: e76c48841c315afc8272e2c95a8fd935 (MD5) |
en |
dc.description.provenance |
Made available in DSpace on 2017-09-25T14:15:39Z (GMT). No. of bitstreams: 1
Cox_Nathan_Honours_2017.pdf: 1167218 bytes, checksum: e76c48841c315afc8272e2c95a8fd935 (MD5)
Previous issue date: 2017-09-21 |
en |
dc.language.iso |
en |
en_CA |
dc.publisher |
Halifax, N.S. : Saint Mary's University |
|
dc.title |
Pokémon Go : understanding community and social interaction in a digital world |
en_CA |
dc.type |
Text |
en_CA |
thesis.degree.name |
Bachelor of Arts (Honours Sociology) |
|
thesis.degree.level |
Undergraduate |
|
thesis.degree.discipline |
Sociology and Criminology |
|
thesis.degree.grantor |
Saint Mary's University (Halifax, N.S.) |
|